Textures
Example of texture loading is available here
To apply a texture to an objects, first, load it using Texture2D.LoadFromFile
method:
Texture2D texture = Texture2D.LoadFromFile("C:\\[...]\\your-project\\img.png");
info
The path to the texture must be absolute. Relative paths, such as ./path/to/texture.jpg
, are not supported.
Currently, only JPG files have been tested. If you encounter loading issues, try using a different format.
Next, assign the texture to the desired graphics object:
GraphicsObject rect = new GraphicsObject(Geometries.Rectangle(0.5f, 0.5f));
rect.Texture = texture;